The Midnight Meltdown: Why Bedtime Breaks Fail đ´đđ˝
If youâve ever watched your precious duplicants (affectionately âdupesâ) in Oxygen Not Included sprint across half the asteroid for a midnight snack, only to turn right back for a bathroom emergency, youâre not alone. Nighttime downtime â those pre-bed eating and bathroom breaks â can devolve into a tragicomic farce of wasted time. One player described how a distant dig turned into a marathon relay: the dupe runs out to the site, gets hungry, runs all the way back to base to eat, returns to work, then immediately sprints back again to use the toilet, *âwasting half the day runni (Scheduled mandatory eating / toilet time? :: Oxygen Not Included General Discussions)100ă. Another exhausted colony manager vented that dupes will go âallllllllllllllllllll the way to where they are goingâ only to stop and dash back up to eat or (Scheduled mandatory eating / toilet time? :: Oxygen Not Included General Discussions)121ă (the dramatic âallâ in their plea tells you everything). By the time the poor dupe gets back, night has fallen, their ears are ringing with that bedtime tune, and guess what â now they still have to sleep! đą
The core issue? Dupes prioritize sleep when bedtime hits, even if their bladder is bursting or their stomachs are emptier than space itself. If a dupe is working far from home and downtime (the scheduled break) is set right before sleep, they might not make it back in time to actually use that break. Theyâll drop whatever theyâre doing and race to bed when the clock strikes sleep oâclock. Often theyâll collapse on the floor from exhaustion if the commute is too long â âsometimes [theyâll] drop right where they areâ one player notes g (Sleep –> downtime –> work schedule? : r/Oxygennotincluded)L264ă. The result? You get starving, unwashed, unhappy dupes who wake up with needs still unmet. Itâs a nighttime fiasco of dupish proportions: meals skipped, bladders at 100%, and a puddle (or other unpleasant surprise) under the cot by morning. Not exactly the productivity paradise we envisioned for our colony, is it?
Morning Routine to the Rescue: Breakfast & Bathroom at Sunrise đ â¨
Enter the Morning Routine Revolution â a scheduling strategy so brilliant, so forehead-slappingly obvious in hindsight, that itâs poised to become the most groundbreaking discovery in ONI history. The idea is simple: flip the script. Instead of cramming all personal time before sleep, let your dupes hit the sack first, then handle eating, drinking, andâŚerâŚdraining in the morning. Give them a nice chunk of scheduled âme-timeâ right after they wake up. Thatâs right: breakfast and bathroom at dawn, not at dusk.
Why is this genius? Picture your dupes waking up refreshed (or as refreshed as a night in a soggy cot allows), immediately shuffling to the mess hall for some crispy bacon (or nutrient bars, we wonât judge) and then straight to the lavatory to take care of business. By the time the official âworkâ block begins, every dupe is fed, relieved, and ready to rock. No more starting the day hungry or holding yesterdayâs recycled water â they begin with **full stomachs and empty blad (Sleep –> downtime –> work schedule? : r/Oxygennotincluded)-L224ă. One player theorized that with a sleep-first schedule, *âwhen they start their day, [itâs] empty bladder and full sto (Sleep –> downtime –> work schedule? : r/Oxygennotincluded)-L224ă â basically a duplicitous dream come true. And even if a dupe oversleeps a bit (weâve all hit the snooze button, right?), theyâll simply use the allotted morning time when they do wake up to catch up on eating and toileting before heading off to work. The work shift might start a little late for them, but thatâs a darn sight better than racing back from the wilds at high noon because they skipped breakfast or, worse, having a Code Yellow accident in an exosuit because they tried to âhold itâ through the night. đŚ
Benefits of the Dawn Patrol Schedule (a.k.a. Why Morning > Nighttime Downtime) đ
Letâs break down why scheduling those vital needs in the morning blows the bedtime strategy out of the water (polluted water, of course):
- đŤ No More Midnight Mad Dashes: With morning breaks, dupes wonât abandon a far-off task at 5 PM only to yo-yo back and forth. Say goodbye to the insanity of dupes digging one tile, then running âallllllllllllll the way back homeâ to grab a bite or use (Scheduled mandatory eating / toilet time? :: Oxygen Not Included General Discussions)117-L121ă. All that eating and excreting is handled at dawn, before they ever step outside. Result: more work done, less time on the dupe highway.
- đł Full Bellies = Full Productivity: Ever had a dupe nearly finish a build, then drop everything because their tum-tum started rumbling? Morning meals solve this. Every dupe begins the work period on a full stomach, so they can focus on that 16-tile ladder to nowhere without spontaneous snack breaks. As one forum veteran puts it, if you manage schedules right, *âthey start with full stamina, full stomach and empty bladder, so they should not waste time on a (schedule : r/Oxygennotincluded) (schedule : r/Oxygennotincluded)L347-L355ă during the day. Itâs like sending your kids to school after a hearty breakfast â except your kids are genetically printed clones and school is a toxic asteroid full of killer microbes. Bon appĂŠtit!
- đ˝ Bladder Relief & Fewer âUh-Ohâsâ: Dupes typically reach maximum bladder once per cycle. A morning bathroom slot ensures they always relieve themselves at the start of the day. If a dupe somehow wakes up and still needs to go (maybe they chugged a little too much at the water cooler last night), they have a window to do so. One seasoned player insists on a bathroom break before work because *âI would rather a dupe uses the bathroom before going out to work if they somehow have the need after (Efficient Living Quarters And Scheduling? : r/Oxygennotincluded)â L248-L253ă. This pre-empts those catastrophic âPee-tastrophesâ in the field and saves your colony from both embarrassment and polluted water clean-up duty. (Your janitorial Pip will thank you.)
- đ Fewer Late-Night Zombie Dupes: In the old way, duplicants often wasted their entire downtime traveling back to base, only to start their sleep block late. Many would barely get any shut-eye before the morning siren. Cue the Exhausted debuff and dupes face-planting into their mush bars at lunch. Morning routine fixes this: they hit the sack on time, because nothing is scheduled between work and sleep except the walk home. They get their full rest (no FOMO about missing dinner â itâs scheduled for sunrise!). Then they wake rested and handle their needs. The result? Bright-eyed, bushy-tailed duplicants ready to build, research, and ranch without passing out on the job. One enthusiast even noted that with this setup, duplicants can use shorter sleep blocks and wake naturally when fully rested, maximizi (tips on how to make your schedules better : r/Oxygennotincluded)3â L402-L410ă. And if they oversleep a tad? No crisis â theyâll just do their morning routine a bit later. In fact, players report that if a dupe shows up late to bed and snoozes into the allotted morning break, theyâll simply skip the non-essentials (like that leisurely shower) and get straight to work (What the heck is the best schedule? : r/Oxygennotincluded)3â L387-L395ă. No harm done!
- đ Recreation Without Ruin: Hereâs a surprising bonus â scheduling leisure in the morning avoids bedtime recreational chaos. We all love giving dupes some fun (arcade cabinets, anyone?), but if they start a long recreation session right before their scheduled sleep, bad things happen. One expert recounted how dupes who hopped on a late-night beach chair would often âblow right by their sleep time, go directly to work, and proceed to pass out from exhaustionâ, often literally falling asleep on a l (Free time management – [Oxygen Not Included] – General Discussion – Klei Entertainment Forums)12â L569-L577ă. Yikes! When is a dup most likely to spontaneously drop unconscious? Right after pulling an all-nighter on the arcade machine. The morning routine sidesteps this. If dupes want to chill, theyâll do it after waking. Worst case, they spend a few extra minutes of the work day sipping espresso or playing foosball at the start of the day (still in downtime) â a far better outcome than them partying at 2 AM and then collapsing in the nuclear reactor room at noon. As one player concluded, having downtime (recreation) after sleep may cost a few minutes of morning work, âbut it’s far less wasted time than having them fall asleep on a ladderâ due to an ill-timed late-ni (Free time management – [Oxygen Not Included] – General Discussion – Klei Entertainment Forums)12â L573-L579ă. Morning playtime = no more hangovers at work, literally or figuratively. đ
In short, moving eating and bathroom breaks to morning ensures your duplicants always kick off the day in peak condition â fed, emptied, and fabulously ready for whatever your base (or RNG) throws at them. It consolidates their personal needs into one efficient bundle at dawn, rather than the scattered mess of half-finished tasks and interrupted sleep that late-day downtime can cause. Itâs like giving your dupes a cosmic daily reboot: clearing caches (bladders), refueling (calories), and even a quick software update (recreation buffs) all before they clock in.
Colonist Chorus: Community Reactions (From Skeptics to True Believers) đ
The colony management community has feelings about this scheduling shake-up â and they havenât been shy about voicing them! On forums and Reddit threads, duplicant-wranglers have shared experiences ranging from hysterical horror stories to triumphant success with morning schedules. Hereâs a peek into the chatter:
- The True Believers: Many seasoned players are passionately on board with the morning routine strategy. Theyâve seen their dupesâ lives transformed. âDupes only need one block of sleep. Give them enough downtime to reach the bed by sleep, and only put work after sleep,â advises one veteran, emphasizing that with a tight schedule, âthey’ll wake up when they’re readyâ and immediately han (Steam Community :: Guide :: The convenience of proper scheduling) (Steam Community :: Guide :: The convenience of proper scheduling)ă. Another player sings the praises of minimal bedtime and maximal morning freedom, noting that dupes will finish any shower or toilet even if the official bath time ends, rather than drop it, so no hygiene (What the heck is the best schedule? : r/Oxygennotincluded)t. These folks report smoother mornings, fewer emergency poop runs, and higher morale (because a dup with a morning latte in the Great Hall is a happy dup). One excited comment even dubbed this the âdawn of a new duplicant era,â claiming colonies adopting the breakfast-at-sunrise regimen experienced a productivity boom rivaling a miracle of science. đŹâ¨ (Okay, that might be a slight exaggeration â but the enthusiasm is real!)
- The Comically Frustrated: On the flip side, we have the players who learned the hard way why the old bedtime routine was flawed â and their tales are our cautionary comedy. Imagine a duplicant named Otto ignoring his bladder all evening while digging, only to sprint home at the last second⌠and almost reach the toilet before conking out on the floor. One Redditor quipped that without a proper schedule, youâll inevitably find dupes with the âExhaustedâ status face-down in a pile of dirt because âthey didn’t make i (schedule : r/Oxygennotincluded)â. Others joked that their dupes treated the colony like a frat house â staying up late, partying (or working) till they drop, then stumbling to the food box at sunrise like zombies. The consensus from these harrowing tales is clear: not structuring those needs = chaos. As one player hyperbolically joked, you might as well just put all your dupes in diapers and call it a day! (In fact, an enterprising colonist actually did wisecrack, âWhy not forgo toilets and just wear dupe diapers? Seems to work ok (Steam Community :: Guide :: The convenience of proper scheduling)â â a solution equal parts hilarious and horrifying. đ Hard pass on that, thanks!)
- The Healthy Skeptics: Of course, some long-time overseers initially raised an eyebrow at this âmorning routineâ craze. Change is scary! A few skeptics pointed out potential pitfalls: What if dupes donât get to bed on time without that evening downtime buffer? Could they end up more tired? One cautious advisor warned that if you send everyone to sleep straight from work, âthey’ll sometimes drop right where they are, or use the whole sleep block to retur (Sleep –> downtime –> work schedule? : r/Oxygennotincluded)dsâ. The fear was a bunch of dupes sleeping in doorways or on ladders because they couldnât waddle to their cots fast enough. Another concern was whether forcing dupes to wake for a morning break might cut their sleep short â leading to groggy workers nodding off mid-day. Legit questions, to be sure. And indeed, if you poorly plan the transition, you might have a night or two of confusion while your dupes adjust (weâve all had jetlag, after all). But the community quickly discovered solutions: slightly lengthen the sleep block, ensure beds are conveniently located, maybe stagger schedules a bit. Give your dupes time to walk home before their head hits the pillow, and these problems vanish faster than a hatch eating your storage. In practice, even skeptics have been won over when they saw the benefits. One formerly dubious commenter admitted that with a well-tuned setup, â3 downtime should be enough⌠The better thing is to make sure their movement is efficientâ so they get home, and then morning downtime w (Sleep –> downtime –> work schedule? : r/Oxygennotincluded)289ă. In other words: plan it right, and morning schedules run like a well-oiled machine (or a well-greased fire pole for that quick slide home đ).
The community discussions, whether humorous or serious, highlight a key theme: travel time and planning. Morning routine advocates stress the importance of base layout and transit. If your colonyâs bathrooms, mess hall, and barracks are strewn to the winds, no schedule magic will save you â your dupes will spend all day just walking (or worse, not make it to bed at all). As one guide succinctly put it, âkeep in mind how far your dupes have to travel⌠They need to be able to get to their area and eat/poop/rec before (Steam Community :: Guide :: The convenience of proper scheduling)ayâ. Good advice! Build smart, schedule smart, and even the skeptics agree your dupes will handle mornings just fine.
And letâs not forget the lighter side of these discussions: the witty one-liners and over-the-top declarations that only a game like ONI can inspire. Weâve seen players dramatically proclaim âDowntime before bed is dead to me!â and crown themselves the Dawn Disciples. Others jokingly lament that they used to run their base like a 24/7 Duplicant Dennyâs, serving dinner at 11pm â never again! One jokester even attributed their duplicantsâ perpetual singleness to poor hygiene scheduling, cracking *âI don’t use showers⌠I think we found your reason for not ge (schedule : r/Oxygennotincluded) (schedule : r/Oxygennotincluded)435ă in response to a no-shower schedule strategy. Ouch â and also, noted! Whether itâs memes about dupes sipping coffee at sunrise like itâs some interstellar Starbucks, or tongue-in-cheek â#TeamMorningâ vs â#TeamNightOwlâ rivalries, the community has turned this scheduling debate into a bonafide movement. Efficiency has never been this entertaining.
A New Dawn for Dupe-kind: Embrace the Breakfast Brigade đđĽ
Itâs hard not to get dramatically excited about what a simple schedule tweak can do. In a game as punishing as Oxygen Not Included, where one poor decision can lead to suffocating dupes or a base covered in vomit (been there, cleaned that), finding a strategy that genuinely boosts productivity and quality of life feels revolutionary. And this, dear colonists, is exactly what the Morning Routine represents.
By scheduling eating and bathroom breaks in the morning, youâre essentially ensuring every duplicant starts the day at 100%. Itâs like giving them a daily spa treatment â minus the scented candles (unless you count Mushroom spores). No more rushing or interrupting work for basic needs; no more dupes with âUrgentâ thought bubbles hovering over their heads at midnight. Youâve created a world where breakfast truly is the most important meal of the cycle â and it shows in their work output and morale. Colonies that adopt this strategy have reported noticeably smoother operations. Construction projects finish faster when Turner isnât running off to the outhouse every 5 minutes. Research gets done without Lindsay fainting from starvation at the supercomputer. That giant pile of coal you needed swept? Bubbles isnât stopping mid-sweep to wolf down a liceloaf; sheâs fueled up from dawn. The difference can feel night and day (pun intended).
Sure, some will say, âThere is no one right or best wa (schedule : r/Oxygennotincluded)n ONIâ. And itâs true â this game is a sandbox, and creativity abounds. But when you witness your dupes seamlessly transition from a good nightâs sleep to a productive, need-free workday, you might just become a true believer in the morning routine gospel. Even the devs seem to nod to this idea â the default schedule already starts with a âbath timeâ at dawn for a reason (they knew dupes hate going to bed with a full bladder). Weâre simply expanding on that wisdom, with a dash of overzealous enthusiasm and empirical player evidence to back it up.
To be clear, if your colony is humming along with bedtime downtime and you have zero issues â great! This isnât to say you must change what works for you. But if youâve ever cursed at a duplicant who decided to take a lunch break at the most inconvenient time, or found a little puddle where no puddle should be, or had a dig team spend more time commuting than digging, then consider giving the Breakfast Brigade schedule a try. Tweak one schedule: let them sleep first, then give a nice block of downtime for morning chow and toilet. You might be stunned at the difference. As one player who experimented with this noted, once their base grew large, âthe larger your base, the better it is to avoid interrupting t (schedule : r/Oxygennotincluded)sionâ â and morning routine avoids those interruptions brilliantly.
In an over-the-top, dramatized ONI world, Iâll happily proclaim this Morning Routine Revolution as if it were the discovery of fire. đĽ Itâs that game-changing. Weâre talking about an elegant solution that tackles hunger, bladder, and stamina issues in one fell swoop â truly the Holy Trinity of dupe needs management. So put on your ceremonial pajama robes and raise a mug of wake-up juice (bean juice, that is â coffee) in toast: To a new dawn in colony scheduling!
Your dupes will thank you as they gleefully munch on nutrient bars at 6 AM, and youâll thank yourself when you see them happily drilling away at 10 AM with nary a bathroom break in sight. The base will run like a well-tuned thermium engine. And you? Youâll feel like an absolute genius, wondering why you ever let them have that chaotic happy hour before bedtime in the first place.
In conclusion: Morning routines for duplicants â do it. Join the Breakfast Club. Become a Dawn Devotee. It just might save your colony⌠and at the very least, itâll give you some of the most efficient, irony-free mornings in Oxygen Not Included. This scheduling strategy isnât just a minor tweak; itâs a full-blown quality-of-life overhaul, wrapped in humor and delivered with a sunshiney bow. đ Welcome to the future â the future is bright, early, and smells like fresh Omelettes! đĽđĽđ
Sources & Community Wisdom: The inspiration for this revolutionary scheduling strategy comes straight from the passionate ONI community â from Redditors like u/[deleted] and u/catsdelicacy d (Sleep –> downtime –> work schedule? : r/Oxygennotincluded) vs downtime, to Klei forum gurus sharing (Free time management – [Oxygen Not Included] – General Discussion – Klei Entertainment Forums)d schedules, to Steam discussion heroes highlighting the dupesâ âwast (Scheduled mandatory eating / toilet time? :: Oxygen Not Included General Discussions)runningâ woes and ingenious solutions (checkpoint-contr (Scheduled mandatory eating / toilet time? :: Oxygen Not Included General Discussions)oms, anyone?). Special thanks to all the colony managers who shared their triumphs and tragedies â your quotes and quips made this article possible (and a heck of a lot more fun to write). Hereâs to you, and hereâs to never missing another breakfast in space! đđĽ
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